![]() ![]() v5 - must be hard coded to expect data.rsdk unlike the other builds (tested win and 3ds). Nope - wiiu hard crash - tried extracting to /RSDK/v5/Data and also to. So: either my impatience or very slow wiiu sd card access rates ? Anyway thats enough of that -going to have a nap for awhile before watching Artemis launch stream Loaded file Data/SoundFX/Global/Release.wav Loaded file Data/SoundFX/Global/Charge.wav Sonic 4 Episode 1 (it has three different versions on Wii: Prototype, Beta, and Retail) - Sonic CD (via Homebrew) - Sonic Mania (via Homebrew) - Sonic and the Secret Rings. ![]() Loaded file Data/SoundFX/Global/Skidding.wav Wii has a very good catalog of Sonic games: - Sonic Unleashed. open the sonic 1 apk folder and find the folder titled assets then open that folder and look for a file named, then cut the file. Extract the apks into their dedicated folder. Loaded file Data/SoundFX/Global/LightningShield.wav Create 2 folders somewhere Then name them Sonic 1 apk and Sonic 2 apk. i realized the game uses something like mega drive, if you make the game loads normal sonic sprites when you. Loaded file Data/SoundFX/Global/FireShield.wav so i was bored and i extracted sonic mania files and started to look at them, first at character sprites. Loaded file Data/SoundFX/Global/BubbleShield.wav Contribute to Xeeynamo/RSDK development by creating an account on GitHub. RSDK reverse stuff + Sonic Mania Animation Editor. Adding or removing textures and hitboxes are not supported yet. Step 5: You need a Data.rsdk file of Sonic Mania Plus. Some things does not work, like hitbox support for RSDKv5. After the build succeeds, you will see the app runs, but the screen is black. From there, copy the file to your 3DS's SD Card at /3ds/SonicMania. This is easiest with PC versions of the game, where it'll be in the same directory as your game executable. Loaded file Data/SoundFX/Global/BlueShield.wav Step 4: Open the RSDKv5.xcodeproj file in the dependencies/RSDKv5 folder and hit the same triangle build button in the top left hand corner. Then, grab the Data.rsdk file from your legally obtained copy of Sonic Mania. bin files A Sonic Mania (SM) Question in the Other/Misc category, submitted by kakuyamii. Loaded file Data/SoundFX/Global/Destroy.wav Sonic Mania Questions Other/Misc how do i edit the. Loaded file Data/SoundFX/Global/Spring.wav Please open the description for links and further infoThis is the second episode to a tutorial series on how to mod Sonic Mania Plus. Loaded file Data/SoundFX/Global/LoseRings.wav Loaded file Data/SoundFX/Global/StarPost.wav Partial success - it looks frozen after ~5mins - eg no response- but log dump:Īttempting to load user file: Achievements.binįile not found: Data/Objects/Static/420701D3A57A564031790EE4228C7BDE.binįile not found: Data/Objects/Static/AD8ECA1EB8CDCB6CEAA5CE2E361EF48E.binįile not found: Data/Objects/Static/38021520621EDBEBB1E1B2FE4423535F.binįile not found: Data/Objects/Static/B5238FBBD2653E8506337C21FACF1A88.bin v5 - must be hard coded to expect data.rsdk unlike the other builds (tested win and 3ds).Īnyone know if it generates settings.ini anywhere on wiiu sd ? This leads to new ways to manage animations.Click to expand.Nope - wiiu hard crash - tried extracting to /RSDK/v5/Data and also to. It is possible to export even animations and frames into single files, then re-import them even on different animation files. Be aware that Sonic CD / 1 / 2 does not support textures higher than 256x256. Currently it is possible to add, remove or re-import GIFs into an animation file. This led to some users to try it even on Sonic CD ( #8), that it was not fully supported. Texture management was activated by in a state where it was not completely working and with some left-overs from XeEngine's Animation Editor. (Example : cd D:\DataUnpacked) 4- Unpack rsdkv5extractplus.zip in there. 3- Open CMD and use the 'cd' command to go there. The formula is pretty easy: AnimationSpeed / FrameSpeed * 64, where the result is how millisecond the frame stays on-screen. 2- Copy the Data.rsdk file from the Sonic Mania install folder to DataUnpacked. It contains all of the assets for the game, such as 3D model, sprite, configuration, and scenario. Since RSDKv5, every frame has its own duration. An RSDK file is an archive used by Retro Engine games Sonic games, such as as Sonic CD and Sonic Mania. I completely changed how the timer handles the animation system, now it is almost equal to Sonic Mania. Originally posted by Fast-Wild: Originally posted by crtnr: Can you upload C:\Program Files (x86)\Steam\userdata\102260037\584400\remote\savedata.bin file That file doesn't exist on my pc. ![]()
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